Illustration - Design - Visual Storytelling

For nearly twenty years across newsrooms including Reuters and the National Post, I've built the tools, visuals, and interactive experiences digital publications need: motion graphics, data visualizations, custom web interactives, illustration, and audio.

Visual storytelling is the ability to analyse a story and apply art and design to drive emotional engagement. The following collection of work reflects this instinct, representing a range of skills developed independently and in the service of clear and powerful communication.

Made with Instorier

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Editorial Interactives

From the beginning I've explored editorial cartooning and video game production through self-initiated projects.

Question Blaster turned Question Period into a Pokémon battle simulator. Kenney's Quest turned a political crusade into a Zelda-style action RPG. Using frameworks such as Phaser and Pixi, these games were a major innovation in storytelling at Postmedia. Audio, programming, art and game designs by me, with writing assistance and editorial guidance from the National Post newsroom.

Interactive cartoon for Postmedia's tablet publication, 2014. Concept, design, art and programming mine. Text by Michael Den Tandt.

Figma boards for Dragon Banker, an in-development project using Phaser.js, branching-narrative script Ink and agentic coding. The goal is to develop a Phaser-based template for branching narrative games
Figma boards for Dragon Banker, an in-development project using Phaser.js, branching-narrative script Ink and agentic coding. The goal is to develop a Phaser-based template for branching narrative games

Real Friends: An Interactive Map of Drake's Collaborators

A relationship map visualising Drake's collaborator network on Views. It was designed simultaneously for print, desktop, and mobile, with the clarity and purpose of the graphic held intact across all three.

Built using vanilla JavaScript with Snap.SVG handling the relationship lines. The result was a three-person collaboration across their specialties, unified by the layout and the multi-format production.THe project was recognised with Gold at the Canadian Digital Publishing Awards 2016 in the Interactive/Data Visualisation category.

Illustrations by Mike Faille

Editorial Graphics and Illustration

Illustrated explainer for the National Post. Pitched, written, illustrated and designed by Brice Hall
Illustrated explainer for the National Post. Pitched, written, illustrated and designed by Brice Hall
Creative design by <strong>Brice Hall</strong> for a story written and conceived by <strong>Tristin Hopper</strong>
Creative design by Brice Hall for a story written and conceived by Tristin Hopper

Website design and art for a National Post feature by Michael Petrou, executed as the winning pitch for the 2017 Travers Fellowship. Built on Express.js and React.

Jordan: Kingdom of Refugees

A comics journalism piece I pitched, researched, wrote and illustrated. Edited by Deb Stokes. The story examined Jordan's state and municipal infrastructure under duress from Syria's refugee crisis, revealing a history built on refugee populations.

Down to Business 

Host: Gabe Friedman — Financial Post weekly interview series 

Business journalism with a deal-making swagger. The theme draws on the Dave Brubeck tradition — specifically the cool jazz sensibility of The Firm's soundtrack — to evoke the sound of a room where decisions get made.

Full Comment 

Host: Brian Lilley — Weekly opinion and commentary 

Talk radio energy: opinionated, aggressive, says it like it is. The theme opens with a guitar snarl — no preamble — then drives hard on drums and Wurlitzer keys. It takes no prisoners, which is exactly the brief. 

10/3: Canada Covered 

Host: Dave Breakenridge — Twice weekly current affairs 

A show driven by the mission to inform. The theme answers with pulsing rhythm and bold keys — fast-paced, purposeful, no wasted motion. It sounds like news that matters. 

Canada Did What? 

Host: Tristin Hopper — Lesser-known stories from Canadian history 

A wacky history series needed something unexpected. The choice was space age pop — the optimistic, atomic-era sound that channels Diefenbaker's Canada, the Avro Arrow, and the confident strangeness of mid-century ambition. Anachronistic enough to signal that this is history told sideways. Well received. 

Sonic Identities

I've produced the visual and sonic identities for a number of Postmedia podcasts. For each, I pitched musical themes unrequested, developed in consultation with producers on tone, then brought a finished proposition to the table. Every pitch landed as delivered.

The challenge was distinct across all five — national editorial brands with established audiences and tonal expectations, each requiring a flavour that felt immediately right and was unmistakably its own, with no house style to fall back on and no brief beyond a conversation about what the show was trying to be. A structural constraint ran through every theme: each track had to contain moments an audio producer could lift independently — intro stings, bed music, outro — without the composition feeling fragmented as a whole, meaning flexibility was designed in from the start rather than edited in after. All themes were composed, recorded, and produced inside Cubase, with instrumentation varying by show — synthesizers and sampled instruments throughout, live piano on select tracks.

Composing for editorial brand is a specific discipline: the music has to do the work of tone-setting in seconds, and keep doing it across hundreds of episodes without wearing out. Five shows, five distinct identities, five pitches that landed without revision.

Video

Storytelling in motion using After Effects and Premiere.

Creative concepts and execution my own for both assigned and self-initiated projects.

Pitch, creative direction and writing my own

Creative direction, art, animation and music my own. Narrated by Biden Hall with text by Bec Wake

Creative direction, art, animation and music my own. Narrated by Biden Hall with text by Sharon Kirkey

Creative direction, art, animation and music my own. Narrated by Biden Hall with text by Sharon Kirkey

Case Study 1

The Invisible Hand Society

When the Financial Post wanted to sell real NFTs, its editors turned to me to conceive of a campaign.

Mashing together NFT culture with the Financial Post's values, the Invisible Hand Society was born. The joke was the product: the absurd language of digital scarcity, the manufactured exclusivity and breathless pitch decks.

Every element was original, from the illustration series, copywriting, and the interactive build in Ceros, the premium canvas platform used by major content studios for branded campaigns. The campaign was pulled before completing its run after IP concerns were raised by estates of figures lampooned in the work. That it provoked a legal response is, in its own way, confirmation that the satire landed.

Case Study 2

Visit the Site ⯈

Visions & Mirrors began with a specific creative problem: how do you build a sustainable venture out of a 20-year career in digital visual storytelling and a serious fine art practice without splitting them into two separate things? The answer was to make the storytelling the marketing.

V&M is a magazine-like editorial platform featuring illustrated articles and animated, interactive scrollytelling narratives built in Instorier. It's also the showcase for original artwork available to buy. The blog and the shop operate together.

The design process moved from rough sketches into Figma wireframes with artwork leading. Bold hand-drawn visuals dominate the viewport on arrival; navigation stays out of the way so the story is never competing with chrome. The reader experience was designed like a simple game loop in which they discover a story, read it, and are then presented with a newsletter signup, original art for sale, and similar content.

Ghost handles the editorial infrastructure and newsletter; Big Cartel runs the shop on a customised theme; the full build was developed using an agentic coding workflow directed by Claude Code, retaining full ownership of design decisions while freeing my attention for the creation of the art.

V&M is the fullest expression of everything I do:

editorial strategy, UX design, illustration, animation, interactive storytelling, code, and commerce. It's a single self-directed project with a coherent business model behind it.

Let's work together

BRICE HALL


☎ 647-401-0923

brice.hall@rogers.com

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